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Social / TV Advertisement

ROG Xbox Ally X

A fast-paced 3D ad concept that shows two gaming giants coming together in one handheld, built around "ApeX of Anywhere".

Client

ROG and Xbox (concept)

Year

2025

Discipline

Social / TV Advertisement

Deliverables

3D Motion · TV Ad · 2025

The ApeX of Anywhere

Showcasing how the collaboration between two industry leaders brings out the ROG Xbox Ally X’s advanced features and ultimate portability.

An internal explorative R&D motion project centred around the ROG Xbox Ally X and its identity: a demonstration of our motion design skills with a TV advertisement and brand collaboration in mind.

Built around the concept “ApeX of Anywhere”, this piece visualises the synergy between two industry-leading gaming brands. To capture the convergence of the ROG hardware and the Xbox ecosystem, it relies on impactful, fast-paced animation, reflecting a premium gaming experience that is as high-performance as it is portable.

How it flows

Storyline concept

01

Danger approaches

Tentacles lurk around the sleeping device, moving like snakes to show restriction and limitation.

02

Awakening of the ApeX

The device senses danger. Its blades spin, then the processor slams in to power it up as the textures come alive.

03

The ApeX strikes

The device fights back, kicking to show power and shooting to show precision.

04

Anywhere

A black hole opens and the device teleports to the top of the pedestal, free to go anywhere.

05

Epilogue

Logo outro.

Colour story

Colour palette

Device black

#090909

ROG cyan

#32E0E1

ROG purple

#B562FC

Xbox green

#3EBF39

Xbox lime

#C9F235

Pulled straight from the devices themselves: deep black, with ROG's cyan and purple meeting Xbox's greens.

Shot by shot

Storyboard

#1

Establishing danger. Tentacles lurk around while the device is sleeping.

#2

Awakening. The controller's blades start rotating and vibrating.

#3

Collaboration. The processor flies in to power the device.

#4

Collaboration. The processor slams down and power surges out.

#5

Awakening. The device wakes up as the textures and joystick lights animate.

#6

Strike. The tentacles attack the device.

#7

Strike. The device attacks the tentacles back.

#8

Strike. The device fires back again.

#9

Strike. A massive explosion collapses all the wires.

#10

Anywhere. The device dives into the black hole to teleport.

#11

Anywhere. The device lands on top of the pedestal.

#12

Outro. Logo.

The look

Styleframes

Credits

Design and direction by Blubs Creative. Music and SFX: Artlist. This is an independent concept piece made for our portfolio. It isn’t affiliated with ASUS, Republic of Gamers (ROG), Xbox or any of their related parties.